dinsdag 13 juli 2010

thinking about 8th edition part 1

UR GOOD

That where the last word I read on my screen before is quit CODMW21 and started to typ this article. Granted those words came form a new players so thy probably don't mean that much. But since i won the last 3 games 30/10 or something i gues he had a small point2. Than again according to my computer i have played the game for over 188 hours so I had enough practise whit it. And well for those of you who where wondering what that had to do whit warhammer thats my point. Practise makes perfect. GW has been producing warhammer editions for over 30 years now and they have been getting better at it. The final tome that is the new 8th edition rule book is a impressive thing indeed3 . Come to think of it I like it a lot. Not only because I can use it to bash my opponents skull in if he argues over the rules to much but also because of the way the rules are written. This is the first time I have ever seen a rule book that is written in first person. And it's a brilliant thing indeed, it feels like something by a gamer for gamers . It just oozes love of the hobby from ever y full colour page. For those of you who download pdf's from the net or want the soft cover version whit just the rules section. I have no problem whit that4 but you are all idots. This tome, yes that's what it is, is freaking cool. GO GET IT.

Ok so now that we have established that I have indeed sold my soul to gamesworkshop5 lets get into the nitty gritty of it. First of in my preview is sated my relief to see that wheeling was gone. Well its not. And yet it is. Wheeling should still be done when moving forward but there are some major changes non the less. When moving backward or sideways no more wheeling (or marching) when charging you still have to wheel if you can and want to. But it does not cost movement. I can not tell you how glad I am about that. The charge rules are now pretty easy. One you need to see the target. Two you need to bee able to move towards the target in a nearly straight line. (you can wheel once) Three you roll once to see how far you charge and if the target is in range you charge even if a wheel would cost you 40 inch of movement you still get to charge. Great idée. Whit the large 10 wide horde units wheeling would take a lot of inches making it almost impossible to charge. And that would suck ass. Also in the past wheeling on a charge could get you in all kind of arguments about if they had enough movement or not. No more of that. Splendid. Still not happy whit the random charge range tough. Secondly I intensely dislike that the number of ranks you can count when checking if your steadfast. (stubborn )are not reduced when flanked. Realistically (or fantastically)getting flanked should be one of the worst things that can ever happen to you unit . Now not so much worse still whit the reform amid defeat rule units can now reform in combat even when defeated. So your proud flanking unit can expect to be facing the enemy unit head on the next turn. Sadly if feel that this single rule could completely break the game. Because it has the potential to grind the game down into grinding match between really large units. Ah well we shall see.

Also while reading trough the book I noticed on thing that shoked me lets call it the dwarf destroyer witch of doom. Now check this out . Lets say you want to completely destroy a dwarven combat line. Try this trick. Take 2 dark elf sorceress one lvl2 and a lvl 4 on a Pegasus. Give the one on the Pegasus the power scroll and let them both take death magic. Now roll for you level 2 first and your level 4 second. You should now most likely have THE PURPLE SUN OF XEREUS6 on you lvl4 wizard.

Fly this sweetheart over to the flank of the dwarf lines and use the scroll to cast the spell of doom on the higher difficulty roling 7 dice (whoot darkelfs) IF guaranteed Now it does not matter much how far the spell goes since there is much change that there is a 5 inch gap between the dwarf units This means that the template will go all the way to the other side of the battle line and effect most of the army. Now dwarfs being dwarfs that will most likely kill about 2/3 of his troops.

Ok ok i'll admit something could go wrong ( you could misfire the spell for instance) But still if it goes right it's game over. Any way the powerscorll is a great item for darkelfes the ability to cast any spell whit a 100% change on IF is great. Some of the higher lore spells are game breaking if they go off. As o other example the last spell form lore of beast is fun charging you sorceress into something and changing her into a freaking great dragon is fun.

Anny way more about the new rules in a few days when i dive into what i would use whit my empire army.


 

1 CALL OF DUTY MODERN WARFARE 2 for those not into plugged gaming

2 OK OK CANN IT BIG GUY REMEBER ARGOGANCE IS A NO-NO

3 If only in sheer weight.

4Ok I do have whit those downloaders support the hobby man.

5Ok not realy but thy kind of have it as a initial deposit

6I think i'll call it the spell of DOOM form now on

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